Math Games Worth Teaching 2.0- Make and Take

Course Number: PLAT-SPRING-19-19
GL Account Number: 20.2212.352.0075.6131.00275.1
Model: Certified Teacher
Type: Professional Learning Action Team Workshops
Phase:
Path:
Beginning Date: 2/26/2019
Start Time: 4:30 PM
Additional Dates:
3/5/2019 - 4:30 PM
3/12/2019 - 4:30 PM
Location: HANNA WOODS ELEMENTARY
Room: 1
Sessions: 3
Instructor: AMY FITTER
Credits: 0.5
Course Stipend: Yes
Stipend Amount: $150.00
Salary Credits: 0.5
Clock Hours: 6
Course Description: Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. This course will show teachers how to make games and puzzles an integral learning component that provides them with unique access to student thinking. They can be used as formative assessments as an alternative to traditional assessments. Good math games allow students an opportunity to transfer their prior learning to new demands. They allow students to become thoughtful and effective problem solvers and increasingly self-directed, skilled and persistent as learners. Good games allow students to work skillfully with others to achieve common goals. This course is designed to help teachers determine the difference between good math games that encourage these ideas and busy-work games that do not. It will provide teachers with a rich resource to meet these goals.

How will this workshop initiate a new study or extend work you have begun into the following school year?

Stage 1 - Desired Results: Enduring Understanding(s) & Essentials Question(s): EUs- *Math games are an inherent learning component that provide teachers with unique access to student thinking. *Math games are essential to a differentiated classroom and are more than fun activities or enrichment opportunities. EQs- *What is the difference between good math games that encourage transfer of prior learning and busy-work games that are alternatives to worksheets? *What are ways that math games can allow students to become thoughtful and effective problem solvers and increasingly self-directed, skilled and persistent as learners?

Stage 1 - Desired Results: Knowledge & Skills Identify academically and intellectually challenging (rigorous) knowledge in skills that directly lead to improving the pedagogy of our certified educators. This course will encourage teachers to make games and puzzles an integral learning component in their own classrooms. We will explore those games that provide them with unique access to student thinking. Teachers will identify which games can be used as formative assessments as an alternative to traditional assessments. We will use games to differentiate instruction and help students expand upon and deepen thinking through multiple experiences with the game over time.

Stage 2 - Assessment Evidence: Teachers will use Stage 1 to determine specific places in their current curriculum to include rich and rigorous math games to replace rote math games. Teachers will experience a variety of math games and create games for use in their classrooms. These games will encourage curiosity, collaboration, math talk, and productive struggle among students.

 
You must be logged in to share this course.